The primary goal of the Handbook of Software Architecture is to fill this void in software engineering by codifying the architecture of a large collection of interesting software-intensive systems, presenting them in a manner that exposes their essential patterns and that permits comparisons across domains and architectural styles.El Handbook se convitió en su primer trabajo postoperatorio...
The second goal of this work is to study these architectural patterns in the context of the engineering forces that shaped them and then to expose a set of proven architectural patterns that may be used to construct new systems or to reason about legacy ones.
The third goal of this work is to feed my insatiable curiosity. Whenever I encounter an interesting or useful software-intensive system, I often ask myself, "how did they do that?" By exposing the inner beauty of these systems through a study of their architectural patterns, I hope to offer inspiration to developers who want to build upon the experience of other well-engineered systems.
Comentarios, discusiones, notas, sobre tendencias en el desarrollo de la tecnología informática, y la importancia de la calidad en la construcción de software.
jueves, julio 27, 2006
Un trabajo personal de Grady Booch
Un trabajo recientemente iniciado de Booch: una Wiki destinada a sistematizar la exposición de sistemas de software de interés relevante:
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